“Screen-space curvature for production-quality rendering and compositing” by Mellado, Barla, Guennebaud, Reuter and Duquesne

  • ©Nicolas Mellado, Pascal Barla, Gael Guennebaud, Patrick Reuter, and Gregory Duquesne

Conference:


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Title:

    Screen-space curvature for production-quality rendering and compositing

Presenter(s)/Author(s):



Abstract:


    Surface curvature is a measure commonly employed in Computer Graphics for a vast range of applications: for modeling purposes of course, but also to drive texture generation, or to produce exaggerated or stylized shading results (see Figure 1).

References:


    1. Griffin, W., Wang, Y., Berrios, D., and Olano, M. 2011. GPU curvature estimation on deformable meshes. In ACM I3D ’11, 159–166.
    2. Mellado, N., Guennebaud, G., Barla, P., Reuter, P., and Schlick, C. 2012. Growing least squares for the analysis of manifolds in scale-space. CGF 31, 5, 1691–1701.
    3. Vergne, R., Pacanowski, R., Barla, P., Granier, X., and Schlick, C. 2009. Light warping for enhanced surface depiction. ACM Trans. on Graph. 28, 3.


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