“Rust Aging Simulation Considering Object’s Geometries” by Kanazawa, Tanabe, Moriya and Takahashi

  • ©Katsuhisa Kanazawa, Ryoma Tanabe, Tomoaki Moriya, and Tokiichiro Takahashi

  • ©Katsuhisa Kanazawa, Ryoma Tanabe, Tomoaki Moriya, and Tokiichiro Takahashi

  • ©Katsuhisa Kanazawa, Ryoma Tanabe, Tomoaki Moriya, and Tokiichiro Takahashi

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Entry Number: 54

Title:

    Rust Aging Simulation Considering Object's Geometries

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Abstract:


    Realistic representation of nature scenes is one of the most challenging areas in computer graphics community. There are important factors to synthesize realistic scenes in 3D CG which are decayed materials such as dead trees, weathered statues, rusty metals and so on. We are interested in the methodology for simulating its decaying processes. In this paper, we propose a simple method for rust aging simulation based on a probabilistic cellular automaton model taking into account object’s geometries.


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©Katsuhisa Kanazawa, Ryoma Tanabe, Tomoaki Moriya, and Tokiichiro Takahashi ©Katsuhisa Kanazawa, Ryoma Tanabe, Tomoaki Moriya, and Tokiichiro Takahashi

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