“Rigblocks: player-deformable objects” by Choy, Ingram, Quigley, Sharp and Willmott
Conference:
Type(s):
Title:
- Rigblocks: player-deformable objects
Session/Category Title: Spor(T)
Presenter(s)/Author(s):
Abstract:
We have built a system that allows the player to create various game models themselves, by assembling and deforming parts. This gives them compelling input into what their game world and avatar looks like. A key part of this system is what we term a Rigblock. A Rigblock is geometrical building block, representing a particular component of the model. For example, for a creature model the block may be a hand or mouth, for a vehicle, a wheel or jet engine. Physical analogues include Lego and mechano sets and their various parts.