“Rigblocks: player-deformable objects” by Choy, Ingram, Quigley, Sharp and Willmott – ACM SIGGRAPH HISTORY ARCHIVES

“Rigblocks: player-deformable objects” by Choy, Ingram, Quigley, Sharp and Willmott

  • 2007 Talks: Choy_Rigblocks: Player-deformable Objects

Conference:


Title:

    Rigblocks: player-deformable objects

Session/Category Title:   Spor(T)


Presenter(s)/Author(s):



Abstract:


    We have built a system that allows the player to create various game models themselves, by assembling and deforming parts. This gives them compelling input into what their game world and avatar looks like. A key part of this system is what we term a Rigblock. A Rigblock is geometrical building block, representing a particular component of the model. For example, for a creature model the block may be a hand or mouth, for a vehicle, a wheel or jet engine. Physical analogues include Lego and mechano sets and their various parts.


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