“Retinal Resolution Display Technology Brings Impact to VR Industry” by Chiang, Wei, Cheng, Huang, Chen, et al. …

  • ©Yen-Chih Chiang, Le-Jean Wei, Shih-Song Cheng, Li-Min Huang, Huei-Siou Chen, and David KT Chu

  • ©Yen-Chih Chiang, Le-Jean Wei, Shih-Song Cheng, Li-Min Huang, Huei-Siou Chen, and David KT Chu

  • ©Yen-Chih Chiang, Le-Jean Wei, Shih-Song Cheng, Li-Min Huang, Huei-Siou Chen, and David KT Chu

Conference:


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Entry Number: 43

Title:

    Retinal Resolution Display Technology Brings Impact to VR Industry

Presenter(s)/Author(s):



Abstract:


    Currently 1, Visual Reality Head-mounted Display has several problems that need to be overcome, such as insufficient resolution of the display, latency, Vergence-accommodation Conflict, etc., while the resolution is not high enough, causing the virtual image of the display to have graininess or Screendoor Effect. These problems have brought VR users an imperfect image quality experience and are unable to achieve a good sense of immersion. Therefore, it is necessary to solve the problem of insufficient display resolution. INT TECH Co., is working towards this goal and has made very good progress.

References:


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    • R. M. A. Dawson, M. G. Kane, Z. Shen, D. A. Furst, S. Connor, J. Hsu, R. G. Stewart, A. Ipri, C. N. King, P. J. Green, R. T. Flegal, S. Pearson, W. A. Barrow, E. Dickey, K. Ping, S. Robinson, C. W. Tang, S. Van Slyke, F. Chen, J. Shi, J. C. Sturm, and M. H. Lu. 1998. The impact of the transient response of organic light emitting diodes on the design of active matrix OLED displays. IEEE IEDM’98. Technical Digest. 
    • J. H. Oh, H. Yoo, H. K. Park, and Y. R. Do. 2015. Analysis of circadian properties and healthy levels of blue light from smart-phones at night. Scientific reports 2015. 11325. 
    • R. Huang, X. H. Wang, W. B. Wang, H. Du, and Z. S. Han. 2009. Design of a 16 gray scales 320 x 240 pixels OLED-on-silicon driving circuit. J. Semicond. 30.1, 015010. 
    • H.B.-L. Duh, J.W. Lin, R.V. Kenyon, D.E. Parker, and T.A. Furness. 2001. Effects of field of view on balance in an immersive environment. Proceedings IEEE Virtual Reality 2001.

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©Yen-Chih Chiang, Le-Jean Wei, Shih-Song Cheng, Li-Min Huang, Huei-Siou Chen, and David KT Chu ©Yen-Chih Chiang, Le-Jean Wei, Shih-Song Cheng, Li-Min Huang, Huei-Siou Chen, and David KT Chu

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