“RenderMan in Production” by Gritz, Apodaca, Quaroni, Bredow, Goldman, et al. …

  • ©Larry Gritz, Anthony (Tony) Apodaca, Guido Quaroni, Rob Bredow, Daniel (Dan) B. Goldman, Hayden Landis, and Matt Pharr

Conference:


Entry Number: 16

Title:

    RenderMan in Production

Course Organizer(s):



Presenter(s):



Abstract:


    Prerequisites
    Some familiarity with basic concepts of computer graphics and animation production, but no prior detailed experience with RenderMan.

    Topics
    Basic concepts of rendering and RenderMan. Writing shaders and organizing shader libraries. Light and surface illumination. A variety of production issues, including global illumination, handling complexity, and blending CG and live-action footage.

    Description
    The RenderMan Standard and its various implementations are critical pieces of modern animation and effects production at many studios large and small. This course teaches working and prospective technical directors (including students) the major concepts of use and abuse of advanced rendering with RenderMan and related systems.

     


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