“Regeneration of real objects in the real world” by Matsuoka, Onozawa, Sato and Nojima

  • ©

Conference:


Type(s):


Interest Area:


    Application

Title:

    Regeneration of real objects in the real world

Session/Category Title:   Virtual Reality Techniques


Presenter(s)/Author(s):



Abstract:


    The vision of this work is make it possible to regenerate real objects that had existed at some moment in the past and/or at some remote location as if they have been transported to the present across space and time. The objects could be museum pieces or items in stores, for example. In this work, we have developed a quick and fully automated system that can capture a three-dimensional image of real objects. This success has brought us close to realizing our vision.

References:


    1. Matsuoka, H., Takeuchi, T., Kitazawa, H., and Onozawa, A. 2002. Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision. Proceedings of Eurographics 2002 (to be published)
    2. Schmalstieg, D., Billinghurst, M., Azuma, R., Hollerer, T., Kato, H., and Poupyrev, I. 2001. Augmented Reality: The Interface is Everywhere. Course Notes of SIGGRAPH 2001


ACM Digital Library Publication:



Overview Page: