“Reframing Co-op Professional Partnership Program An Alternative Real World Experience within a Digital Arts & Design Environment” by Faust

  • ©Jurgen Faust

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    Reframing Co-op Professional Partnership Program An Alternative Real World Experience within a Digital Arts & Design Environment

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    Over the past decade in most Art Schools and Universities, new digital art and design programs have been implemented. These new programs provide a variety of education for animation; mainly 3D, special effects, web design and interactive gaming. In 1999, I was hired at the Cleveland Institute of Art (CIA) as an integral part of a school wide task-force, including faculty from various disciplines, to implement a new digital art and design program. In order to prevent conflicts regarding support, I was provided a platform to work from: Technology and Integrated Media Environment (T.I.M.E.) Digital Arts. CIA is America’s only five 5year art college and during the five-year undergraduate program students study two years of liberal arts foundation and are taught basic design, drawing and color theory. In the third year, students are required to select a major art directive. CIA offers sixteen art majors. For example, students may choose to major in painting, sculpture, industrial design, photography or T.I.M.E. Every student graduates with a Bachelor of Art degree within a defined art major. The T.I.M.E. major is structured differently. The student who choose Integrated Media in their third year has the opportunity to cross disciplinary study with an individual emphasis in the following directions: digital film/ video, installation/performance/ robotics, CDROM/ Web/DVD authoring, and animation, sound design, gaming and broadcasting.


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