“Reflective learning with narrative interface in a simulation game environment” by Hsiao

  • ©Hui-Chun Hsiao

  • ©Hui-Chun Hsiao




    Reflective learning with narrative interface in a simulation game environment



    Using the digital game The Sims 2 (TS2) as a example, this study is designed to advance understanding of how digital game play provides an interactive narrative interface, in which players may play, explore, and express themselves in the form of storytelling. Ultimately, the goal of the study will be to ascertain whether the experience of narrative creation in game play that encourage reflective learning and the construction of social-cultural identities.


    1. Aarseth, E. (2003). Playing research: Methodological approaches to game analysis. Paper presented at the DiGRA 2003 Level Up Conference, Utrecht.
    2. Patton, Q. (1990). Qualitative evaluation and research methods (2 ed.). Newbury Park, CA: Sage Publication.
    3. Ricoeur, P. (1991). On Paul Ricoeur: Narrative and interpretation In D. Wood (Ed.), Narrative identity (pp. 188–199). London; New York: Routledge.

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