“Reflection from layered surfaces due to subsurface scattering” by Hanrahan and Krueger
Conference:
Type(s):
Title:
- Reflection from layered surfaces due to subsurface scattering
Presenter(s)/Author(s):
Abstract:
The reflection of light from most materials consists of two major terms: the specular and the diffuse. Specular reflection may
be modeled from first principles by considering a rough surface
consisting of perfect reflectors, or micro-facets. Diffuse reflection
is generally considered to result from multiple scattering either
from a rough surface or from within a layer near the surface. Accounting for diffuse reflection by Lambert’s Cosine Law, as is
universally done in computer graphics, is not a physical theory
based on first principles.
This paper presents a model for subsurface scattering in layered
surfaces in terms of one-dimensional linear transport theory. We
derive explicit formulas for backscattering and transmission that
can be directly incorporated in most rendering systems, and a general Monte Carlo method that is easily added to a ray tracer. This
model is particularly appropriate for common layered materials
appearing in nature, such as biological tissues (e.g. skin, leaves,
etc.) or inorganic materials (e.g. snow, sand, paint, varnished or
dusty surfaces). As an application of the model, we simulate the
appearance of a face and a cluster of leaves from experimental
data describing their layer properties.
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