“Realtime loop subdivision on the GPU” by Kim and Peters

  • ©Minho Kim and Jörg Peters

  • ©Minho Kim and Jörg Peters

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Title:

    Realtime loop subdivision on the GPU

Presenter(s)/Author(s):



Abstract:


    Recently, [1] showed that, in principle, all major features of subdivision algorithms can be realized in the framework of highly parallel stream processing. The authors tested the approach by implementing Catmull-Clark subdivision, with semi-smooth creases and global boundaries, in programmable graphics hardware, at near-realtime speed. Here, we report on adapting the approach to Loop subdivision, discussing challenges we encountered.

References:


    1. Shiue, L.-J., Jones, I., and Peters, J. A realtime gpu subdivision kernel, SIGGRAPH ’05.


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©Minho Kim and Jörg Peters ©Minho Kim and Jörg Peters

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