“Realistic Materials in Computer Graphics” by Mueller, Chuang, Hawkins, Marschner and Matusik

  • ©Gero Mueller, Yung-Yu Chuang, Tim Hawkins, Steve Marschner, and Wojciech Matusik

Conference:


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Entry Number: 10

Title:

    Realistic Materials in Computer Graphics

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Abstract:


    Prerequisites
    Working knowledge of basic concepts of realistic rendering and object representations such as triangle meshes or texture maps.

    Intended Audience
    People with a general knowledge of computer graphics and realistic rendering who are interested in digitizing and using real materials and objects.

    Description
    An overview of measuring reflection properties of materials for computer graphics. The course presents a set of current acquisition methods in which each approach is particularly suited for a specific type of material: opaque surfaces, subsurface scattering, fibers, and complete objects.

     


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