“Real-time Rendering of High-quality Effects using Multi-frame Sampling” by Limberger and Döllner

  • ©Daniel Limberger and Jürgen Döllner

  • ©Daniel Limberger and Jürgen Döllner

  • ©Daniel Limberger and Jürgen Döllner

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Entry Number: 82

Title:

    Real-time Rendering of High-quality Effects using Multi-frame Sampling

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Abstract:


    In a rendering environment of comparatively sparse interaction, e.g., digital production tools, image synthesis and its quality do not have to be constrained to single frames. This work analyzes strate- gies for highly economically rendering of state-of-the-art rendering effects using progressive multi-frame sampling in real-time. By distributing and accumulating samples of sampling-based render- ing techniques (e.g., anti-aliasing, order-independent transparency, physically-based depth-of-field and shadowing, ambient occlusion, reflections) over multiple frames, images of very high quality can be synthesized with unequaled resource-efficiency.

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Acknowledgements:


    This work was funded by the Federal Ministry of Education and Re- search (BMBF), Germany, within the InnoProfile Transfer research group “4DnD-Vis” (www.4dndvis.de).


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