“Real-time Model Slicing in Arbitrary Direction using Octree” by Wong, Huang, Tsang and Lam

  • ©Hei-Ting Tamar Wong, Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam

  • ©Hei-Ting Tamar Wong, Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam

  • ©Hei-Ting Tamar Wong, Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam

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Entry Number: 09

Title:

    Real-time Model Slicing in Arbitrary Direction using Octree

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Abstract:


    In applications such as computational swept volume light painting, real-time contour rendering is essential to ensure shape fidelity. However, there is, at yet, no real-time and scalable solution for slicing a model in arbitrary direction. We propose a new slicing method by organizing the triangular mesh into Octree data structure. The approach can significantly reduce the computational time and improve the performance of real-time rendering. The data structure is invariant to the slicing direction, thus constructing the Octree is a one-time, offline pre-process.

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©Hei-Ting Tamar Wong, Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam ©Hei-Ting Tamar Wong, Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam

Acknowledgements:


    This work was partially supported by grants from the Research Grants Council of the Hong Kong Special Administrative Region, China (CityU 11206216), National Natural Science Foundation of China (61502406) and Croucher Foundation (9500016).


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