“Real-Time Integral Photography Using a Game Engine” by Anraku, Ishiwata, Maki, Yamanouchi and Yanaka

  • ©Shohei Anraku, Fumihiko Ishiwata, Nahomi Maki, Toshiaki Yamanouchi, and Kazuhisa Yanaka

  • ©Shohei Anraku, Fumihiko Ishiwata, Nahomi Maki, Toshiaki Yamanouchi, and Kazuhisa Yanaka

  • ©Shohei Anraku, Fumihiko Ishiwata, Nahomi Maki, Toshiaki Yamanouchi, and Kazuhisa Yanaka

Conference:


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Entry Number: 46

Title:

    Real-Time Integral Photography Using a Game Engine

Presenter(s)/Author(s):



Abstract:


    To use the advanced content creation functions of a game engine and develop contents in which displaying real-time integral photography images is important, we implemented multi-viewpoint rendering and IP image synthesis functions by adding a shader and C# scripts to the game engine.

Keyword(s):



Acknowledgements:


    This work was supported by KAKENHI Grant Number 16K00284.


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