“Re-thinking real time video making for the museum exhibition space” by Vaucelle, Gorman, Clancy and Tangney

  • ©Cati Vaucelle, Michael John Gorman, Andrew Clancy, and Brendan Tangney




    Re-thinking real time video making for the museum exhibition space



    This poster presents a new approach to creating video stories at an art, science and technology exhibition. Within the context of an interactive exhibition space, dividing the tasks of recording and editing of digital media between production and post-production can be disruptive to the visitors’ experience. Terraria is a graphical and tangible interface which synthesizes performance and editing into a simultaneous act. Pilot studies suggested that young users find this integrated interface engaging for the performance and visualization of movies in real time.


    1. Bell, G. 2002. Making Sense of Museums: The Museum as ‘Cultural Ecology’, Intel Labs.
    2. Bobick, A., ET AL. 1999. The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment, Presence: Teleoperators and Virtual Environments, Vol. 8, No. 4, pp. 367–391.
    3. Lew, M. 2004. Live Cinema: Designing an Instrument for Cinema Editing as a Live Performance, NIME’04, pp.144–149.
    4. Vaucelle, C., Davenport, G., And Jehan, T. 2003. Textable Movie: improvising with a personal movie database, SIGGRAPH’03, ACM Press.
    5. Vaucelle, C., Africano, D., Davenport, G., Wiberg, M., And Fjellstrom, O. 2005. Moving pictures: Looking Out/Looking In, to appear in SIGGRAPH’05, ACM Press.

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