“Quasi-linear Z buffer”

  • ©Eugene Lapidous and Guofang Jiao

Conference:


Type:


Interest Area:


    Rendering

Title:

    Quasi-linear Z buffer

Session/Category Title:   Real-Time Rendering


Presenter(s)/Author(s):



Abstract:


    A new type of depth buffer with quasi-linear mapping from the eye to screen space. It significantly improves depth resolution and is easy to use with standard 3D hardware and APIs.

References:


    1. Newmann W.M. and Sproull R.F. Principles of Interactive Computer Graphics, 1981 New York, McGraw-Hill.
    2. Kempf R., Frazier C. OpenGL Reference Manual, ver.1.1, 1997 Addison-Wesley, p. 164.
    3. Swarovsky J. Extreme Detail Graphics, Proceedings of the Game Developers Conference 1999, pp. 899-904
    4. Microsoft Corp. What are Depth Buffers? DirectX6 SDK, 1998, msdn.microsoft.com/library/sdkdoc/direc- tx/imover_4xwk.htm


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