“Quadratic interpolation for near-Phong quality shading” by Seiler

  • ©Larry Seiler

Conference:


Type(s):


Interest Area:


    Rendering and Technical

Title:

    Quadratic interpolation for near-Phong quality shading

Session/Category Title:   Cool Shades


Presenter(s)/Author(s):



Abstract:


    Rendering hardware can easily compute coefficients for a second-order shading functions. This is more efficient than per-pixel Phong shading or Gouraud shading with triangle subdivision at equivalent quality.

References:


    1. 1 D. Kirk, D. Voorhies. The rendering architecture of the DN10000VS. Computer Graphics vol. 24, August 1990, 299-307 (see 303-304).
    2. 2 Y. Cho, U. Neumann, J. Woo. Improved specular highlights with adaptive shading. Proceedings of Computer Graphics International, June 1996, 38-46.
    3. 3 J. Pineda. A parallel algorithm for polygon rasterization. Computer Graphics vol. 22, August 1988, 17-20.


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