“Quadratic interpolation for near-Phong quality shading” by Seiler
Conference:
Type(s):
Interest Area:
- Rendering and Technical
Title:
- Quadratic interpolation for near-Phong quality shading
Session/Category Title: Cool Shades
Presenter(s)/Author(s):
Abstract:
Rendering hardware can easily compute coefficients for a second-order shading functions. This is more efficient than per-pixel Phong shading or Gouraud shading with triangle subdivision at equivalent quality.
References:
1. 1 D. Kirk, D. Voorhies. The rendering architecture of the DN10000VS. Computer Graphics vol. 24, August 1990, 299-307 (see 303-304).
2. 2 Y. Cho, U. Neumann, J. Woo. Improved specular highlights with adaptive shading. Proceedings of Computer Graphics International, June 1996, 38-46.
3. 3 J. Pineda. A parallel algorithm for polygon rasterization. Computer Graphics vol. 22, August 1988, 17-20.