“Practical Least-Squares for Computer Graphics” by Lewis

  • ©J.P. Lewis

Conference:


Entry Number: 11

Title:

    Practical Least-Squares for Computer Graphics

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Abstract:


    Prerequisites
    An introductory course in computer graphics and some basic knowledge in linear algebra at the level of OpenGL transforms.

    Intended Audience
    Undergraduate and lower-level graduate students, and technical directors in film and game production.

    Description
    An overview of the least-squares technique and its variants, and how they are used in computer graphics applications. This course delivers a “cookbook” understanding of least-squares techniques and how they have been used to address graphics problems.

     

     

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