“Practical Denoising for VFX Production Using Temporal Blur”

  • ©Daniel Dresser



Entry Number: 30


    Practical Denoising for VFX Production Using Temporal Blur



    We present a simple, efficient, and reliable approach to denoising final ray traced renders during VFX production. Rather than seeking to remove all noise, we combine several simple steps that reduce noise dramatically. Our method has performed well on a wide variety of shows in Image Engine’s recent portfolio, including Game of Thrones Season 7, Lost in Space, and Thor: Ragnarok.


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    Chakravarty R. Alla Chaitanya, Anton S. Kaplanyan, Christoph Schied, Marco Salvi, Aaron Lefohn, Derek Nowrouzezahrai, and Timo Aila. 2017. Interactive Reconstruction of Monte Carlo Image Sequences Using a Recurrent Denoising Autoencoder. ACM Trans. Graph. 36, 4, Article 98 (July 2017), 12 pages.
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    Pixar Animation Studios. 2017. RenderMan : Denoise Workflow. (2017). https://rmanwiki.pixar.com/display/REN/Denoise+Workflow



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