“Physical Interaction: The Nuts and Bolts of Using Touch Interfaces with Computer Graphics Applications” by Avila, Coill, Massie, Salisbury and Taylor

  • ©Ricardo (Rick) Avila, Matt Coill, Thomas Massie, Kenneth (Kenn) Salisbury, and Russell (Russ) M. Taylor

Conference:


Type(s):


Entry Number: 01

Title:

    Physical Interaction: The Nuts and Bolts of Using Touch Interfaces with Computer Graphics Applications

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Prerequisites
    A working knowledge of computer graphics, virtual environments, and visualization techniques. Familiarity with volume rendering methods is useful.

    Topics Covered
    Haptics history, haptic devices, psycho-physics, basic mechanics, physical modeling, geometric rendering techniques, volumetric rendering techniques, haptic modeling and painting, and haptics APIs.

    Description
    An introduction to haptic hardware and current software techniques with an emphasis on applications. The course began with an introduction to haptics and the basic psychophysics of human touch, followed by the evolution of haptic devices. It included an overview of haptic software techniques, examples of practical microscopy, and how volumetric representations and applications are used in medicine and modeling. It concluded with a summary of the future of haptic technology and a hands-on demonstration.


Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

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