“Photorealistic Inner Mouth Expression in Speech Animation” by Kawai, Iwao, Mima, Maejima and Morishima

  • ©Masahide Kawai, Tomoyori Iwao, Daisuke Mima, Akinobu Maejima, and Shigeo Morishima

Conference:


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Entry Number: 80

Title:

    Photorealistic Inner Mouth Expression in Speech Animation

Presenter(s)/Author(s):



Abstract:


    We often see close-ups of CG characters’ faces in movies or video games. In such situations, the quality of a character’s face (mainly in dialogue scenes) primarily determines that of the entire movie. Creating highly realistic speech animation is essential because viewers watch these scenes carefully. In general, such speech animations are created manually by skilled artists. However, creating them requires a considerable effort and time.

References:


    1. Chang, Y.-J., and Ezzat, T. 2005. Transferable Videorealistic Speech Animation, SCA’05, pp. 143–151.
    2. Irie, A., Takagiwa, M., Moriyama, K. and Yamashita T. 2011. Improvements to Facial Contour Detection by Hierarchical Fitting and Regression, 1st ACPR, pp. 273–277.
    3. Mohammed, U., Prince, J. D. -S., and Kautz, J., 2009. Visio-lization: Generating Novel Facial Images, SIGGRAPH’09, pp. 57(1)–57(8).


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