“Particles with a history: visualizing flow fields with GPU-based streamlines” by Schirski, Kuhlen and Bischof

  • ©Marc Schirski, Torsten W Kuhlen, and Christian Bischof




    Particles with a history: visualizing flow fields with GPU-based streamlines



    Our research focuses on the visualization of flow fields in virtual environments. Thus, interactivity is of prime importance for all techniques applied. Here, we propose the augmentation of the computation of particle trajectories on a graphics processing unit (GPU) with a method for storing and rendering a particle’s recent history. This technique extends our previous work in [Schirski et al. 2005], which introduces a high-quality but geometrically lightweight visualization method for particle trajectories based on billboarding- techniques.


    1. Kipfer, P., Segal, M., and Westermann, R. 2004. Uberflow: A GPU-based particle engine. In Eurographics Symposium Proceedings Graphics Hardware 2004, 115–122.
    2. Schirski, M., Kuhlen, T., Hopp, M., Adomeit, P., Pischinger, S., and Bischof, C. 2005. Virtual tubelets—efficiently visualizing large amounts of particle trajectories. Computers & Graphics 29, 1, 17–27.

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