“Particle-based simulation of snow trampling taking sintering effect into account” by Fujishiro and Takahashi

  • ©Issei Fujishiro and Tetsuya Takahashi




    Particle-based simulation of snow trampling taking sintering effect into account



    In the real world, solid powders are likely to coalesce firmly with each other owing to melting, which is called sintering and arises in various daily scenes. We herein focus on sintering with snow. In the conventional computer graphics, adhesion of snow to shoes and/or feet when trampling into snow is not explicitly represented without any consideration of the sintering effect, neglect of which in the involved scenes would reduce the overall quality of the work. Procedural particle animation insufficiently represents the behavior of snow with the sintering effect due to the complexity of the phenomena.


    1. {HB02} Herschel, W. H. and Bulkley, R.: Konsistenzmessungen von Gummi-Benzollösungen, Springer Berlin/Heidelberg, 2002.
    2. {CBP05} Clavet, S., Beaudoin, P., and Poulin, P.: “Particle-Based Viscoelastic Fluid Simulation,” in Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 219–228, 2005.

ACM Digital Library Publication:

Overview Page: