“Parallax Background Texture Generation” by Shen, Okano, Dille and Aksoy

  • ©Shao Yu Shen, Brigham Okano, Sebastian Dille, and Yagiz Aksoy

Conference:


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Entry Number: 41

Title:

    Parallax Background Texture Generation

Presenter(s)/Author(s):


References:


    Vivek Kwatra, Arno Schödl, Irfan Essa, Greg Turk, and Aaron F. Bobick. 2003. Graphcut textures: image and video synthesis using graph cuts. ACM SIGGRAPH 2003 Papers(2003).Google ScholarDigital Library
    S. Mahdi H. Miangoleh, Sebastian Dille, Long Mai, Sylvain Paris, and Yagiz Aksoy. 2021. Boosting Monocular Depth Estimation Models to High-Resolution via Content-Adaptive Multi-Resolution Merging. 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021), 9680–9689.Google ScholarCross Ref
    René Ranftl, Katrin Lasinger, David Hafner, Konrad Schindler, and Vladlen Koltun. 2020. Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer. (2020).Google Scholar
    Wei Yin, Jianming Zhang, Oliver Wang, Simon Niklaus, Long Mai, Simon Chen, and Chunhua Shen. 2021. Learning to Recover 3D Scene Shape from a Single Image. 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021), 204–213.Google ScholarCross Ref


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