“PACKMAN: Texture Compression for Mobile Phones” by Strom and Akenine-Moller

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Title:

    PACKMAN: Texture Compression for Mobile Phones

Session/Category Title:   Texture


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Abstract:


    We present a new lossy texture compression (TC) scheme, targeted for mobile devices, which compresses 2 × 4 pixel blocks into 32 bits. Compared to our POOMA TC work [Akenine-Moller and ̈ Strom 2003], peak signal to noise ratio (PSNR) is improved by 0.6 ̈ dB on average, the bit rate is reduced from 5.33 bits per pixel (bpp) to 4 bpp, and we avoid 2×3 blocks that are awkward for hardware implementation.

References:


    Akenine-Möller, T., and Ström, J. 2003. Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones. ACM Transactions on Graphics, 22, 3, 801–808.
    Fenney, S. 2003. Texture Compression using Low-Frequency Signal Modulation. In Graphics Hardware, ACM SIGGRAPH/Eurographics, 84–91.


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