“Optimizing stereo video formats for projection based virtual reality” by Lindahl, DeFanti, Sandin, Dawe and Brown
Conference:
Type(s):
Interest Area:
- Technical and VR / AR
Title:
- Optimizing stereo video formats for projection based virtual reality
Session/Category Title: Colliding, Caving & Coloring
Presenter(s)/Author(s):
Abstract:
Many of today’s high-end, projection based virtual reality systems generate frame-interleaved video for stereo scopic equipment. Integrating LCD shutter glasses, high-end graphics computers, and large-scale projectors is difficult. This sketch identifies problems discovered as part of the VR efforts at the Electronic Visualization Laboratory and offers solutions.
References:
1. 1 C. Cruz-Neira, D.J. Sandin, T.A. DeFanti. Surround-screen projection based virtual reality: The design and implementation of the CAVE. Proceedings of ACM SIGGRAPH 93, 135-142.
2. 2 J.S. Montrym, D.R. Baum, D.L. Dignam, and C.J. Migdal. InfiniteReality: A real-time graphics system. Proceedings of ACM SIGGRAPH 97, 293-302.