“Optimizing stereo video formats for projection based virtual reality” by Lindahl, DeFanti, Sandin, Dawe and Brown

  • ©

Conference:


Type(s):


Interest Area:


    Technical and VR / AR

Title:

    Optimizing stereo video formats for projection based virtual reality

Session/Category Title:   Colliding, Caving & Coloring


Presenter(s)/Author(s):



Abstract:


    Many of today’s high-end, projection based virtual reality systems generate frame-interleaved video for stereo scopic equipment. Integrating LCD shutter glasses, high-end graphics computers, and large-scale projectors is difficult. This sketch identifies problems discovered as part of the VR efforts at the Electronic Visualization Laboratory and offers solutions.

References:


    1. 1 C. Cruz-Neira, D.J. Sandin, T.A. DeFanti. Surround-screen projection based virtual reality: The design and implementation of the CAVE. Proceedings of ACM SIGGRAPH 93, 135-142.
    2. 2 J.S. Montrym, D.R. Baum, D.L. Dignam, and C.J. Migdal. InfiniteReality: A real-time graphics system. Proceedings of ACM SIGGRAPH 97, 293-302.


ACM Digital Library Publication:



Overview Page: