“OpenSubdiv From Research to Industry Adoption” by Loop, Gelder, Litke, El Guerrab, Elmieh, et al. …
Conference:
Type(s):
Entry Number: 16
Title:
- OpenSubdiv From Research to Industry Adoption
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
- What is a subdivision surface?
- What are the extended features, and how exactly do they work?
- What is the Feature Adaptive algorithm, and how does it make the surfaces useful on GPUs?
- What is OpenSubdiv, and how does it implement these algorithms?
- How do you integrate OpenSubdiv into an application and a pipeline?
- What are the challenges and solutions associated with putting OpenSubdiv on a mobile device?
Prerequisites
None
Who Should Attend
Anyone interested in surface representations for animation
Description
Catmull-Clark Subdivision Surfaces were invented in the 1970s. The specification was extended with local edits, creases, and other features, and formalized into a usable technique for animation in 1998. But the extended technology has not enjoyed widespread adoption in animation for a variety of reasons. Recently, Pixar decided to release its subdivision patents and working codebase, in the hope that giving away its high-performance GPU-accelerated code will create a standard for geometry throughout the animation industry.
This course answers several questions: