“On Determining the Haptic Smoothness of Force-Shaded Surfaces” by Yamashita, Fukui, Morikawa, Sato and Lindeman

Conference:


Type:


Interest Area:


    Gaming & Interactive

Title:

    On Determining the Haptic Smoothness of Force-Shaded Surfaces

Session/Category Title:   Haptics


Presenter(s)/Author(s):



Abstract:


    Force shading, a haptic counterpart of bump mapping, is effective in smoothing polygonally approximated curved surfaces. How “rough” such force-shaded approximations can be is shown in terms of displacement.

References:


    1. Salisbury, K. et al. (1995). Haptic rendering: Programming touch interaction with virtual objects. ACM Symposium on Interactive 3D Graphics, 1995.
    2. Morgenbesser, H. B. & Srinivasan, M.A. (1996). Force shading for haptic shape perception. ASME Dynamics Systems and Control Division, 1996.
    3. Ruspini, D. et al. (1997). The haptic display of complex graphical environments. ACM SIGGRAPH 97.


Overview Page: