“Non-stationary texture synthesis by adversarial expansion” by Zhou, Zhu, Bai, Lischinski, Cohen-Or, et al. …

  • ©Yang Zhou, Zhen Zhu, Xiang Bai, Daniel (Dani) Lischinski, Daniel Cohen-Or, and Hui Huang

Conference:


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Entry Number: 49

Title:

    Non-stationary texture synthesis by adversarial expansion

Session/Category Title: Computational Photography


Presenter(s)/Author(s):


Moderator(s):



Abstract:


    The real world exhibits an abundance of non-stationary textures. Examples include textures with large scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.

References:


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