“Motion Patches: Buildings Blocks for Virtual Environments Annotated with Motion Data”

  • ©Kang Hoon Lee, Myeong Geol Choi, and Jehee Lee

  • ©Kang Hoon Lee, Myeong Geol Choi, and Jehee Lee

  • ©Kang Hoon Lee, Myeong Geol Choi, and Jehee Lee

  • ©Kang Hoon Lee, Myeong Geol Choi, and Jehee Lee

  • ©Kang Hoon Lee, Myeong Geol Choi, and Jehee Lee

  • ©Kang Hoon Lee, Myeong Geol Choi, and Jehee Lee

Conference:


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Title:

    Motion Patches: Buildings Blocks for Virtual Environments Annotated with Motion Data

Presenter(s)/Author(s):



Abstract:


    Real-time animation of human figures in virtual environments is an important problem in the context of computer games and virtual environments. Recently, the use of large collections of captured motion data have added increased realism in character animation. However, assuming that the virtual environment is large and com- plex, the effort of capturing motion data in a physical environment and adapting them to an extended virtual environment is the bottle- neck for achieving interactive character animation and control.

References:


    Kovar, L., Gleicher, M., and Pighin, F. 2002. Motion graphs. ACM Transactions on Graphics (SIGGRAPH 2002) 21, 3, 473–482.
    Lee, J., Chai, J., Reitsma, P. S. A., Hodgins, J. K., and Pollard, N. S. 2002. Interactive control of avatars animated with human motion data. ACM Transactions on Graphics (SIGGRAPH 2002) 21, 3, 491–500).


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