“MARE: multiuser augmented reality environment on table setup” by Grasset and Gascuel

  • ©Raphaël Grasset and Jean-Dominique Gascuel



Interest Area:



    MARE: multiuser augmented reality environment on table setup

Session/Category Title:   Augmented Reality



    Using augmented reality (AR) in collaborative situations is appealing: it combines the use of natural metaphors of communication (gesture, voice, expression), with the power of virtual ones (simulation, animation, persistent data). But few 3D AR collaborative systems are devoted to keep human’s ability (like grasping, writing). The motivation of this research is to mix together virtual reality techniques ([Schmalstieg et al. 2000]) and computer human interaction techniques ([Fjeld et al. 2002]), so to have the best of both worlds.


    1. Fjeld, M., Lauche, K., Bichsel, M., Voorhorst, F., Krueger, H., and Rauterberg, M. 2002. Physical and virtual tools: Activity theory applied to the design of groupware. Computer Supported Cooperative Work (CSCW) 11, 1.
    2. Kato, H., Billinghurst, M., Poupyrev, I., Imamoto, K., and Tachibana, K. 2000. Virtual object manipulation on a table-top ar environment. In Proceedings of ISAR 2000.
    3. Schmalstieg, D., Fuhrmann, A., and Hesina, G. 2000. Bridging multiple user interface dimensions with augmented reality. In Proceedings of ISAR 2000.

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