“Low level intelligence for low level character animation” by Isla and Blumberg

  • ©Damian Isla and Bruce M. Blumberg

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    Application

Title:

    Low level intelligence for low level character animation

Session/Category Title:   Artificial Intelligence


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Abstract:


    It has been suggested that investing animated characters with low-level cognitive models can allow a rich set of low-level behavior to be produced automatically. For example, a character that has the cognitive capability of Object Persistence can intelligently direct its gaze over a scene and even respond emotionally to certain world events. This level of cognitive modeling allows for complete behavioral control by a human controller or a script, if that degree of control is necessary for the application.

References:


    1. Isla, D. and Blumberg, B. 2002. Object Persistence for Synthetic Creatures. In Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS), Bologna, Italy.


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