“Low-cost 360 stereo photography and video capture”
Conference:
Type(s):
Title:
- Low-cost 360 stereo photography and video capture
Session/Category Title: Computational Cameras & Displays
Presenter(s)/Author(s):
Moderator(s):
Abstract:
A number of consumer-grade spherical cameras have recently appeared, enabling affordable monoscopic VR content creation in the form of full 360° X 180° spherical panoramic photos and videos. While monoscopic content is certainly engaging, it fails to leverage a main aspect of VR HMDs, namely stereoscopic display. Recent stereoscopic capture rigs involve placing many cameras in a ring and synthesizing an omni-directional stereo panorama enabling a user to look around to explore the scene in stereo. In this work, we describe a method that takes images from two 360° spherical cameras and synthesizes an omni-directional stereo panorama with stereo in all directions. Our proposed method has a lower equipment cost than camera-ring alternatives, can be assembled with currently available off-the-shelf equipment, and is relatively small and light-weight compared to the alternatives. We validate our method by generating both stills and videos. We have conducted a user study to better understand what kinds of geometric processing are necessary for a pleasant viewing experience. We also discuss several algorithmic variations, each with their own time and quality trade-offs.
References:
1. Rajat Aggarwal, Amrisha Vohra, and Anoop M Namboodiri. 2016. Panoramic stereo videos with a single camera. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 3755–3763. Google ScholarCross Ref
2. Robert Anderson, David Gallup, Jonathan T. Barron, Janne Kontkanen, Noah Snavely, Carlos Hernandez, Sameer Agarwal, and Steven M. Seitz. 2016. Jump: Virtual Reality Video. ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2016) 35, 6 (November 2016).Google Scholar
3. Jonathan T. Barron, Andrew Adams, YiChang Shih, and Carlos Hernández. 2015. Fast Bilateral-Space Stereo for Synthetic Defocus. CVPR (2015).Google Scholar
4. Paul Debevec, Greg Downing, Mark Bolas, Hsuen-Yueh Peng, and Jules Urbach. 2015. Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera. In ACM SIGGRAPH 2015 Posters. ACM, 30. Google ScholarDigital Library
5. Piotr Dollár and C. Lawrence Zitnick. 2013. Structured Forests for Fast Edge Detection. In ICCV. Google ScholarDigital Library
6. Facebook. 2016. Facebook Surround 360. https://facebook360.fb.com/facebook-surround-360/. (2016). Accessed: 2016-12-26.Google Scholar
7. Andreas Geiger, Martin Roser, and Raquel Urtasun. 2010. Efficient large-scale stereo matching. In Asian conference on computer vision. Springer, 25–38. http://www.cvlibs.net/software/libelas/.Google ScholarDigital Library
8. Dan B Goldman. 2010. Vignette and exposure calibration and compensation. IEEE transactions on pattern analysis and machine intelligence 32, 12 (dec 2010), 2276–88. Google ScholarDigital Library
9. Steven J Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F Cohen. 1996. The lumigraph. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM, 43–54.Google ScholarDigital Library
10. Christopher Grayson. 2016. 3D Cameras and Virtual Reality. http://www.giganti.co/3D-VR-Cameras. (2016). Accessed: 2017-01-16.Google Scholar
11. Heiko Hirschmuller. 2008. Stereo processing by semiglobal matching and mutual information. IEEE Transactions on pattern analysis and machine intelligence 30, 2 (2008), 328–341. http://docs.opencv.org/java/3.0.0/org/opencv/calib3d/StereoSGBM.html. Google ScholarDigital Library
12. Hiroshi Ishiguro, Masashi Yamamoto, and Saburo Tsuji. 1990. Omni-directional stereo for making global map. In Third International Conference on Computer Vision. IEEE, 540–547. Google ScholarCross Ref
13. Hansung Kim and Adrian Hilton. 2013. 3D scene reconstruction from multiple spherical stereo pairs. International journal of computer vision 104, 1 (2013), 94–116. Google ScholarDigital Library
14. Johannes Kopf. 2016. 360° Video Stabilization. ACM Trans. Graph. 35, 6, Article 195 (Nov. 2016), 9 pages. Google ScholarDigital Library
15. Johannes Kopf, Matt Uyttendaele, Oliver Deussen, and Michael F. Cohen. 2007. Capturing and Viewing Gigapixel Images. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007) 26, 3 (2007), to appear.Google Scholar
16. Sanjeev J Koppal, C Lawrence Zitnick, Michael Cohen, Sing Bing Kang, Bryan Ressler, Alex Colburn, and others. 2011. A viewer-centric editor for 3D movies. IEEE Computer Graphics and Applications 31, 1 (2011), 20–35.Google ScholarDigital Library
17. Jungjin Lee, Bumki Kim, Kyehyun Kim, Younghui Kim, and Junyong Noh. 2016. Rich360: optimized spherical representation from structured panoramic camera arrays. ACM Transactions on Graphics (TOG) 35, 4 (2016), 63.Google ScholarDigital Library
18. Marc Levoy and Pat Hanrahan. 1996. Light field rendering. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM, 31–42. Google ScholarDigital Library
19. Ce Liu. 2009. Beyond Pixels: Exploring New Representations and Applications for Motion Analysis. Ph.D. Dissertation. Massachusetts Institute of Technology.Google Scholar
20. S.K. Nayar. 1997. Catadioptric Omnidirectional Camera. In IEEE Conference on Computer Vision and Pattern Recognition (CVPR). 482–488. Google ScholarCross Ref
21. Nokia. 2016. Nokia OZO. https://ozo.nokia.com/. (2016). Accessed: 2017-01-16.Google Scholar
22. S. Peleg, M. Ben-Ezra, and Y. Pritch. 2001. Omnistereo: panoramic stereo imaging. IEEE Transactions on Pattern Analysis and Machine Intelligence 23, 3 (2001), 279–290. Google ScholarDigital Library
23. F Perazzi, A Sorkine-Hornung, H Zimmer, P Kaufmann, O Wang, S Watson, and M Gross. 2015. Panoramic video from unstructured camera arrays. In Computer Graphics Forum, Vol. 34. Wiley Online Library, 57–68. Google ScholarDigital Library
24. Jerome Revaud, Philippe Weinzaepfel, Zaid Harchaoui, and Cordelia Schmid. 2015. EpicFlow: Edge-Preserving Interpolation of Correspondences for Optical Flow. In Computer Vision and Pattern Recognition.Google Scholar
25. C. Richardt, Y. Pritch, H. Zimmer, and A. Sorkine-Hornung. 2013. Megastereo: Constructing High-Resolution Stereo Panoramas. IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2013) (2013), 1256–1263. Google ScholarDigital Library
26. Ethan Rublee, Vincent Rabaud, Kurt Konolige, and Gary Bradski. 2011. ORB: An efficient alternative to SIFT or SURF. In 2011 International Conference on Computer Vision. IEEE, 2564–2571. Google ScholarDigital Library
27. Daniel Scharstein and Richard Szeliski. 2002. A taxonomy and evaluation of dense two-frame stereo correspondence algorithms. International Journal of Computer Vision 47, 1–3 (2002), 7–42.Google ScholarDigital Library
28. Heung-Yeung Shum and Li-Wei He. 1999. Rendering with Concentric Mosaics. In Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH ’99). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 299–306. Google ScholarDigital Library
29. Richard Szeliski and Heung-Yeung Shum. 1997. Creating full view panoramic image mosaics and environment maps. In Computer Graphics (SIGGRAPH’97 Proceedings). Association for Computing Machinery, Inc., Los Angeles, 251–258. http://research.microsoft.com/apps/pubs/default.aspx?id=75673 Google ScholarDigital Library
30. Kenji Tanaka and Susumu Tachi. 2005. TORNADO: Omnistereo video imaging with rotating optics. IEEE transactions on visualization and computer graphics 11, 6 (2005), 614–625. Google ScholarDigital Library
31. Philippe Weinzaepfel, Jerome Revaud, Zaid Harchaoui, and Cordelia Schmid. 2013. Deep-Flow: Large displacement optical flow with deep matching. In IEEE Intenational Conference on Computer Vision (ICCV). Sydney, Australia. http://hal.inria.fr/hal-00873592Google Scholar
32. Christian Weissig, Oliver Schreer, Peter Eisert, and Peter Kauff. 2012. The ultimate immersive experience: panoramic 3D video acquisition. In International Conference on Multimedia Modeling. Springer, 671–681. Google ScholarDigital Library
33. Fan Zhang and Feng Liu. 2015. Casual stereoscopic panorama stitching. In 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2002–2010. Google ScholarCross Ref