“Landing place: remapping motion capture of dance movement to objects and environments”

  • ©Vita Berezina Blackburn, Bebe Miller, and Brian Windsor

  • ©Vita Berezina Blackburn, Bebe Miller, and Brian Windsor

  • ©Vita Berezina Blackburn, Bebe Miller, and Brian Windsor

  • ©Vita Berezina Blackburn, Bebe Miller, and Brian Windsor

  • ©Vita Berezina Blackburn, Bebe Miller, and Brian Windsor

  • ©Vita Berezina Blackburn, Bebe Miller, and Brian Windsor

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    Landing place: remapping motion capture of dance movement to objects and environments

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Abstract:


    Typically motion capture data is used to drive characters. To accomplish this, the actor has to mimic the body shape of the targeted character via posture or using props. The actor also has to move with a predetermined style. A skeletal system is then applied to the point marker data, in order to attach movement to the model. This whole process is oriented towards specific result and leaves little room for the exploration of artistic process. In the collaboration on multimedia dance performance Landing Place we used motion capture to inspire a variety of visuals without preliminary planning and used marker point data directly to produce the animations in Maya.


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