“Labs R&D: Rendering Deus Ex: Mankind Divided”
Conference:
Type(s):
Entry Number: 85
Title:
- Labs R&D: Rendering Deus Ex: Mankind Divided
Presenter(s)/Author(s):
Abstract:
In this course/talk we aim to give a cohesive overview of the advanced rendering techniques developed for the upcoming 2015 blockbuster, Deus Ex: Mankind Divided. We will present a collection of diverse features, the challenges they presented, where current approaches succeed and fail, followed by our own solutions and implementation details.
References:
Martin, T., Thibieroz, N., Yangand, J., and Lacroix, J. 2014. TressFX: Advanced Real-Time Hair Rendering. In GPU Pro 5, CRC Press, 2014, pp. 194–208.
Kasyan, N. 2013. Playing with Real-Time Shadows. ACM SIGGRAPH 2013, Efficient Real-Time Shadows Course.