“Kinect-based augmented reality projection with perspective correction”
Conference:
Type(s):
Title:
- Kinect-based augmented reality projection with perspective correction
Presenter(s)/Author(s):
Abstract:
This work introduces an augmented reality 3D visualization technique combining object surface information detection through Kinect and perspective-corrected rendering and projection. Virtual scene is first altered and rendered with detected surface information, then mapped and projected onto corresponding surfaces of the object. Compared to traditional augmented reality which requires additional screens, our approach better utilized structural information of an object and enabled direct reference from physical objects used as display, therefore demonstrates better augmented reality experience and potential for more intuitive interaction.
References:
1. Djajadiningrat, J., Smets, G., and Overbeeke, C. 1997. Cubby: a multiscreen movement parallax display for direct manual manipulation. Displays 17, 3–4, 191–197.
2. Milgram, P., Takemura, H., Utsumi, A., and Kishino, F. 1994. Augmented reality: A class of displays on the realityvirtuality continuum. In Proceedings of Telemanipulator and Telepresence Technologies, vol. 2351, Citeseer, 282–292.
3. Stavness, I., Lam, B., and Fels, S. 2010. pCubee: a perspective-corrected handheld cubic display. In Proceedings of the 28th international conference on Human factors in computing systems, ACM, 1381–1390.
Additional Images:
![©Yichen Tang, Billy Lam, Ian Stavness, and Sidney Fels](https://history.siggraph.org/wp-content/uploads/2024/02/2011-Poster-Tang_Kinect-based-Augmented-Reality-Projection-with-Perspective-Correction-03.png)
![©Yichen Tang, Billy Lam, Ian Stavness, and Sidney Fels](https://history.siggraph.org/wp-content/uploads/2024/02/2011-Poster-Tang_Kinect-based-Augmented-Reality-Projection-with-Perspective-Correction-04.png)