““It’s a UVN Face Rig, Charlie Brown”: Facial Techniques For Peanuts”

  • ©Adam Burr, Steve Gressak, Matthew Doble, Christian Haniszewski, Ignacio Barrios, Brian Anderson, and Ferris Webby

  • ©Adam Burr, Steve Gressak, Matthew Doble, Christian Haniszewski, Ignacio Barrios, Brian Anderson, and Ferris Webby

Conference:


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Entry Number: 50

Title:

    “It's a UVN Face Rig, Charlie Brown”: Facial Techniques For Peanuts

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Abstract:


    The Peanuts Movie presented a fantastic challenge for Blue Sky Studios: bring Charles Schulz’s beloved and iconic characters into a 3D world while remaining faithful to the original comic’s style and design. The characters’ heads and faces posed unique problems that were difficult to solve with our existing technology. From tiny pinched mouths, to ear to ear smiles, their expressions stretched to great extremes without disturbing the clean profiles and smooth shading of their round heads. A new approach was developed to preserve and control the head shapes while allowing facial features to slide freely around those curved volumes. Additionally, Schulz removed 3 dimensional form where it diluted clarity and drew aspects of the character differently when it detracted from simple graphic appeal. Thus, their proportions and facial features change position and shape depending on their viewing angle. Due to the degree of change, a single standard three dimensional model would not suffice. To solve this issue we decided to make rig states which we called character views.


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