“I,Robot: Character Pipeline, Tools, and Methods” by Sretschinsky, Preeg and Gerber

  • ©Serge Sretschinsky, Steve Preeg, Jonathan Gerber, Paul George, and Erick Miller

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    I,Robot: Character Pipeline, Tools, and Methods

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Abstract:


    The journey which took place at Digital Domain called I, Robot all began with a very simple realization: This is the largest character based feature the studio has ever realized. This realization surfaced many concerns about our job structure and our toolset for such a large-scale character film. These new concerns raised ideas, and from these ideas were born new beginnings: For the first time in almost 10 years, a radically new job system would be created. For the first time ever, a full asset management system, an entirely new character pipeline, many new character animation and deformation tools, and new animation and rendering pipelines would begin development. With less than one year to implement and roll out these systems, (and still complete the film on time) our adventurous tale begins.


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