“Introduction to Programming With Java 3D” by Sowizral and Nadeau

  • ©Henry Sowizral and Dave (David) R. Nadeau

Conference:


Type:


Entry Number: 40

Title:

    Introduction to Programming With Java 3D

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Description
    Java3D is a new cross-platform API for developing 3D graphics applications in Java. Its feature set is designed to enable quick development of complex 3D applications and, at the same time, enable fast and efficient implementation on a variety of platforms, from PCs to workstations. Using Java3D, software developers can build cross-platform applications that build 3D scenes programmatically, or via loading 3D content from VRML, OBJ, and/or other external files. The Java3D API includes a rich feature set for building shapes, composing behaviors, interacting with the user, and controlling rendering details. In this course, participants learn the concepts behind Java3D, the Java3D class hierarchy, typical usage patterns, ways of avoiding common mistakes, animation and scene design techniques, and tricks for increasing performance and realism.


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: