“Interactive rendering of translucent deformable objects” by Mertens, Kautz, Bekaert, Seidel and Reeth

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Conference:


Type(s):


Title:

    Interactive rendering of translucent deformable objects

Session/Category Title:   BRDF


Presenter(s)/Author(s):



Abstract:


    An algorithm for plausible reproduction of subsurface scattering effects. Unlike previously proposed work, this algorithm allows interactive lighting change, viewpoint, subsurface scattering properties, and even geometry.

References:


    1. HANRAHAN, P., SALZMAN, D., AND AUPPERLE, L. 1991. A Rapid Hierarchical Radiosity Algorithm. In Computer Graphics (Proceedings of SIGGRAPH 91), vol. 25, 197–206.
    2. JENSEN, H. W., AND BUHLER, J. 2002. A Rapid Hierarchical Rendering Technique for Translucent Materials. ACM Transactions on Graphics 21, 3 (July), 576–581.
    3. LENSCH, H. P. A., GOESELE, M., BEKAERT, P., KAUTZ, J., MAGNOR, M. A., LANG, J., AND SEIDEL, H.-P. 2002. Interactive Rendering of Translucent Objects. In Proceedings of Pacific Graphics 2002, 214–224.
    4. SLOAN, P.-P., KAUTZ, J., AND SNYDER, J. 2002. Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments. In Proceedings of SIGGRAPH 2002, 527–536.


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