“Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique” by Dobashi, Okita and Nishita
Conference:
Type(s):
Interest Area:
- Application
Title:
- Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique
Session/Category Title: Hardware Rendering
Presenter(s)/Author(s):
Abstract:
A method for rendering shafts of light at interactive rates. The method uses a hardware-accelerat ed volume rendering technique. Examples include light beams from spotlights.
References:
1. Nishita, T., Miyawaki, Y., & Nakamae, E. (1987). A shading model for atmospheric scattering considering luminous intensity distribution of light sources. Computer Graphics, 21 (4), 303-310.
2. Blythe, D. (1999). Advanced graphics programming techniques using OpenGL. Course Note 29, SIGGRAPH 99.
3. Segal, M., Korobkin, C., Widenfelt, R. V., Foran, J., & Haeberli, P. E. (1992). Fast shad- ows and lighting effects using texture mapping. Computer Graphics, 26 (2), 249-252.