“Interactive rendering of dynamic environment using PID control”




    Interactive rendering of dynamic environment using PID control


    To achieve unobtrusive interactivity in rich multimedia applications, techniques such as level-of-detail control and fixed frame rate schedulers are commonly used. However, the former technique does not guarantee a bounded frame rate while the latter may not be straightforward to implement. We present an approach to interactive rendering of complex and dynamic virtual environment with very high accuracy in frame rate control using the Proportional, Integral and Derivative technique.


    1. D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson, and R. Huebner, Level of Detail for 3D Graphics. Morgan Kaufman 2003.
    2. C. G. Wong, J. Wang, “Modeling Real-time Rendering”, EUROGRAPHICS Conference 2006, Short Papers, ISSN 1017-4656, pages 89–93, Vienna, Austria.

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