“Interactive Ray Tracing of Point-based Models”

  • ©Ingo Wald and Hans-Peter Seidel

  • ©Ingo Wald and Hans-Peter Seidel

  • ©Ingo Wald and Hans-Peter Seidel

  • ©Ingo Wald and Hans-Peter Seidel

  • ©Ingo Wald and Hans-Peter Seidel




    Interactive Ray Tracing of Point-based Models



    Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.


    ADAMSON, A., AND ALEXA, M. 2003. Ray tracing point set surfaces. In SMI ’03: Proceedings of the Shape Modeling International 2003, IEEE Computer Society, Washington, DC, USA, 272.
    WU, J., AND KOBBELT, L. 2004. Optimized sub-sampling of point sets for surface splatting. In Proceedings of Eurographics 2004, 643–652.

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