“Interactive Movies: Techniques, Technologies, and Contents” by Nakatsu, Altman, Samuelson, Watson, Marinelli, et al. …

  • ©Ryohei Nakatsu, Edward J. Altman, Kristine Samuelson, Scott Watson, Donald (Don) Marinelli, and Scott M. Stevens

Conference:


Type(s):


Entry Number: 16

Title:

    Interactive Movies: Techniques, Technologies, and Contents

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Description
    The concept of interactive movies has existed for a long time, but only recently has computer technology developed sufficient tools to support complex forms of interactivity. Recent advances in computer graphics modelling, natural language generation, role playing games, and networked virtual reality environments provide the technological base for integration with well established cinematic techniques for the creation of empathy. The convergence of various cinematic techniques and software technologies from telecommunications, entertainment, and amusement areas creates a new paradigm for interactivity in movies. This course will give the audience knowledge of individual technologies necessary for creating interactive movies, and illustrate the integration of these technologies to realize this new type of entertainment.  

     


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: