“Implementing a paper flier metaphor using cloth simulation” by Denoue, Nelson and Churchill

  • ©

Conference:


Type(s):


Title:

    Implementing a paper flier metaphor using cloth simulation

Session/Category Title:   Visual Innovations


Presenter(s)/Author(s):



Abstract:


    A paper-flier metaphor that simulates physical bulletin boards. A cloth-simulation algorithm simulates 20 sheets of paper in real time. Their content is live and interactive.

References:


    1. BRIDSON, R., FEDKIW, R., ANDERSON, J. 2002. Robust Treatment of Collisions, Contact and Friction for Cloth Animation. In Proceedings of SIGGRAPH 2002, 594–603.
    2. JAKOBSEN, T. 2001. Advanced Character Physics. In Proceedings of GDCONF 2001, Game Developers Conference.
    3. PROVOT, X. 1995. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior. In Proceedings of Graphics Interface ’95, 147–154.
    4. VNC, VIRTUAL NETWORK COMPUTING, HTTP://WWW.UK.RESEARCH.ATT.COM/VNC/WINVNC.HTML.


ACM Digital Library Publication:



Overview Page: