“Immersive Environments: Research, Applications, and Magic” by Wraga, Bryson, Kaiser, Mine, Schell, et al. …

  • ©Maryjane Wraga, Steve T. Bryson, Mary Kaiser, Mark R. Mine, Jesse Schell, Randy Pausch, and Dennis R. Proffitt

Conference:


Type:


Entry Number: 38

Title:

    Immersive Environments: Research, Applications, and Magic

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Basic knowledge of using computer graphics for modeling and constructing environments. No prior knowledge of visual perception assumed.

    Topics Covered
    Design and implementation of immersive systems, basic perceptual psychology, and why immersive systems “work.” Basics of interactive-technique design in immersive media, basics of interactive storytelling, and how to present information in immersive environments.

    Description
    A multidisciplinary approach to how to make a wide range of immersive technologies useful. The challenge can best be met by importing knowledge and insights from disparate fields. Designers need to respect the biases and constraints of the human perceptual system. Similarly, application authors need to learn the principles of interactive design. This course was taught by perceptual scientists, designers, and authors who share an interest both in exploiting the advantages of immersive displays and in comparing immersive and desktop displays to improve desktop media.


Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

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