“Image Based Fluids”

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Title:

    Image Based Fluids

Abstract:


    Characters and objects that are touched by fluids need to look wet. Their Interaction with the fluid needs to be exciting as well as convincing. The complexities of 3D fluid simulation techniques normally used to achieve this in CG animation are often time consuming and difficult to control.Using image-based fluid simulation enabled more precise art direction which allowed us to achieve our goal of realistic, believable fluid interaction between characters and their environments.This sketch describes the variety of image-based techniques used for several shots in the animated feature Shrek 2.


Acknowledgements:


    David Allen, Matt Baer, Juan Buhler, Rick Glumac, Scott Peterson


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