“Hardware-Accelerated High-Quality Filtering of Solid Textures” by Hadwiger, Hauser, Theußl and Gröller

  • ©Markus Hadwiger, Helwig Hauser, Thomas Theußl, and M. Eduard Gröller

Conference:


Type:


Interest Area:


    Application

Title:

    Hardware-Accelerated High-Quality Filtering of Solid Textures

Session/Category Title:   Texturing


Presenter(s)/Author(s):



Abstract:


    Current consumer graphics hardware can apply solid textures to 2D surfaces, employing trilinear interpolation for filtering. This sketch presents a genera I approach for hardware-accelerated filter kernels of higher order.

References:


    1. ATI Radeon SDK. URL: www.ati.com/
    2. Ebert, D., Musgrave, F., Peachey, D., Worley, S., & Perlin, K. (2000). Texturing and modeling: A procedural approach. Academic Press, 2000.
    3. Möller, T., Machiraju, R., Müller, K., & Yagel,R (1997). Evaluation and design of filters using a Taylor series expansion. IEEE Transactions on Visualization and Computer Graphics, 3 (2), 184-199.
    4. Theuβl, T., Hauser, H., & Gröller, E. (2000). Mastering Windows: Improving reconstruction. In Proceedings of IEEE Symposium on Volume Visualization, 101-108.


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