“Green Screens, Green Pixels, and Green Shooting” by Helzle, Spielmann and Trottnow

  • ©Volker Helzle, Simon Spielmann, and Jonas Trottnow

Conference:


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Entry Number: 01

Title:

    Green Screens, Green Pixels, and Green Shooting

Presenter(s)/Author(s):



Abstract:


    Sustainability and green producing are in high demand in all sectors of creative industries. Fortunately, this topic is received very well among film students providing an excellent opportunity for upcoming talent willing to apply new methods in creative processes. Virtualisation and Virtual Production in particular are predestined to play an essential role in fulfilling this demand. Factors that can be considered here are travel needs, lighting energy consumption, post-production complexity, energy sources and many more. The pandemic did propel these Virtual Production technologies to common practice, in particular large LED walls for In-Camera VFX (ICVFX). Some reports on the environmental impact of traditional film productions are available [albert 2020] estimating an average CO2 demand of 2840 tonnes for tentpole film productions. However, these tentpole productions did not consider VFX. To date, there is little to no knowledge on the sustainability of Virtual Production and how it compares to traditional offline VFX productions. We take a closer look at two comparable productions, one using traditional offline rendering and post-production, the other using an LED wall and ICVFX. Energy requirements, creative opportunities and scalability are subjects of investigation and further discussion.

    This abstract is a summary of a self published report on Virtual Production and its opportunities for sustainable film productions 1.

References:


    albert. 2020. Screen New Deal. Retrieved January 17, 2022 from https://bit.ly/3GkyKoeGoogle Scholar
    Steve May. 2021. Pixar Special Event: How Pixar Sees Real Time Technologies Impacting Feature Animation Pipelines.Retrieved January 17, 2022 from https://realtimeconference.com/Google Scholar
    Simon Spielmann, Volker Helzle, Andreas Schuster, Jonas Trottnow, Kai Götz, and Patricia Rohr. 2018. VPET: Virtual Production Editing Tools. In ACM SIGGRAPH 2018 Emerging Technologies(Vancouver, British Columbia, Canada) (SIGGRAPH ’18). Association for Computing Machinery, New York, NY, USA, Article 22, 2 pages. https://doi.org/10.1145/3214907.3233760Google ScholarDigital Library


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